Spider Solitaire Two Suits
Added 02/2026
Spider Solitaire Two Suits: The Perfect Middle Ground
By Martin Petroff
If the 4-Suit version of Spider Solitaire is a punishing marathon and the 1-Suit version feels a little too much like training wheels, Spider Solitaire Two Suits is the absolute sweet spot. It is the goldilocks variation of the Spider family. By restricting the 104-card game to just two suits—typically Spades and Hearts—you get a puzzle that is highly strategic but entirely achievable. It demands thoughtful column management and forward-planning without the brutal, unforgiving dead ends of the traditional 4-Suit game. This is the variation where most digital players spend the majority of their time.
How to Play
The layout and the mechanics are almost identical to standard Spider Solitaire, but the limitation of the suits completely changes your strategy.
The Objective: Your goal is to assemble eight complete sequences of cards in descending order, from King down to Ace, within the same suit. Once a full sequence of Hearts or Spades is built, it is automatically removed from the board. Clear all 104 cards to win.
The Setup (The Tableau):
You will use 104 cards, but only comprising two suits (e.g., 52 Hearts and 52 Spades).
Deal the cards into 10 columns.
The first four columns receive 6 cards each (5 face down, 1 face up).
The remaining six columns receive 5 cards each (4 face down, 1 face up).
The remaining 50 cards form your Stockpile.
How to Play:
Building the Columns: You can move any face-up card onto another card that is exactly one rank higher. You can mix the suits here (for example, placing a 7 of Spades onto an 8 of Hearts is perfectly legal).
Moving Sequences (The Catch): While you can stack a Heart on a Spade, you can only move a sequence of cards together if they are the exact same suit and in perfect descending order. A mixed-suit pile becomes "locked" from being dragged together, meaning you will have to painstakingly untangle it later.
Revealing Cards: When you expose a face-down card, flip it over to put it in play.
Empty Columns: If you completely clear a column, you can move any single valid card or same-suit sequence into that empty space. Use these spaces wisely to un-mix your cluttered piles!
The Draw: When you run out of moves, click the Stockpile to deal one face-up card to the bottom of every single column (10 cards total).
The Empty Column Rule: Just like the 4-Suit version, you cannot draw new cards from the Stockpile if you have any empty columns on the board. You must place at least one card in every empty slot before a new row can be dealt.